Ranger's Call

Can you hear it...?

It sounded low and deep within my heart. Pounding like the trample of a hundred wild Mammoths, washing over me and causing my blood to pound within my ears. The twang of the carefully crafted string, the creak of the wood as I pulled back, the air rushing through the fletching… It sounded, and I heeded its call. Now I grace you all the knowledge I have.

Intro

The Ranger's Call II is a complete overhaul of the fletching system within Skyrim. Create dozens of new bows and arrows through a specially created system accessed by only the most pure marksman.

When the game starts you are granted the Ranger's Craft Power and the ability to craft a Ranger's Crafting Station. Go to the forge, craft the station and after that you will always be able to use your power. The station takes up no inventory room and cannot be sold. In this way you are telling the game you have heeded the call and are ready to begin your life as a true Ranger.

Fletching


Swift or Force?

While many people enjoy tinkering with their bows; the right weight, tension and so forth, it is said that the arrow is often overlooked. By creating a different weighting system you can now choose to let loose your arrows at a further distance (Swift) or let loose their strength (Force). Each arrow already found can be converted into Swift or Force arrows at your Ranger's Call Crafting Station. You have two choices: Craft arrows at the forge or with your Ranger's Crafting Station. New arrows are injected into levelled lists.

Arrows


Craft the Right One


Unique Arrows
Leaf Arrow – are beautifully designed Elven Arrows with strong fletching and a deep nock. To craft and convert Leaf Arrow you need Archery level 70
Bodkin Arrow – are simple hunting arrows which have been designed to pierce leather armour. You can craft these from the start but you need an Archery level of 25 to convert.
Thrush Arrow- are deadly arrows that rival Daedric Arrows crafted with the finest materials. Requires Archery level 90 to craft and convert.

Elemental Arrows

Poison Arrow – These arrows are dipped in a poison which causes your enemy to deplete five health points over five seconds and cripple them. Requires 40 Archery level.
Knockback Arrow – Knocks back an enemy that gets too close. Requires 40 Archery level
Use your Ranger's Crafting Station to create your arrow of choice

Artillery: Death from Afar – Rain death upon your enemies with unrelenting barrages of catapult fire, fireballs and arrow storms. Simply mark your target with your Marker Arrows, use the Launch Barrage power and watch the chaos begin.

Fire Storm – A concentrated rain of fireballs Requires Archery Level 45
Ice Storm – A concentrated rain of ice shards Requires Archery Level 55
Arrow Storm – A concentrated hail of arrows Requires Archery Level 70
Catapult Strike – A barrage of explosives fired from a catapult Requires Archery Level 70
Rock Barrage – A barrage of large rocks Requires Archery Level 80
Marked For Death – Target an individual and a storm of arrows will be fired at the target, following them as they move. Requires Archery Level 100

You can find the workshop in Skyrim (South West of Morthal, next to Cenoba if you have Villages) where a merchant will sell you the items necessary to craft them. You can also find some arrow crates around the world, although they are rare and have limited supply.

Equip the Arrow and a power is added to your magic menu. Select this power. After firing the arrows where you want them, set forth your power and watch the barrages rain down. These arrows are extremely expensive so use sparingly.

If you prefer not to have these arrows (as they are a bit overpowered), there is an optional addon which disables the workshop and from finding/crafting the arrows.

Bows


Scoped or Not?

Scoped Recipes require the base bow + scopes. Scopes are made from glass + ingots. Once you have a bow in your inventory, your scope menu will open up. Some bows are available at the start, others will require you to obtain or craft the bow first. Tempering exists for all scoped bows. You will also have a chance to see scoped bows in some chests or on enemies

Uniquely Crafted Bows

Longbow- is now craftable with the Ranger's Crafting Station
Auriel's Bow- can be upgraded into a scoped version provided you've finished “Touching the Sky” and have the original on you
Dravin's Bow is now unique. After completing his quest he will give you the schematic to craft his bow at a forge. If you wish to scope it, you need to call your Ranger's Crafting Station
Firiniel's End – After completing “Bound Until Death” you can craft the scoped version with your Crafting Station
Glass Bow of the Stag Prince – This bow is now unique in look and if you are able to capture it, you can scope it as well
Karliah's Bow – is now a scoped model. I figure she'd know how to scope her own bow
Nightingale Bow – all Nightingale bows now have a scoped option you can craft with your Ranger's Call Crafting Station – each one can be enchanted as you see fit.
Froki's Bow – can be upgraded into a scoped version
Imperial and Stormcloak Bows – are now craftable when choosing which side to be on, along with scoped versions
Forsworn Bows – Forsworn now have a chance to use a scoped or non-scoped bow when fighting you.
Falmer Bows – are upgradable to a scoped version
Azurelight Glass Bow – is a beautiful handmade glass bow made of Sapphires. You can craft this after unlocking the Glass Armour Perk at the forge and scope it with your Ranger's Crafting Station
Silverbore Bow – This bow now has the Silver Perk like other silver weapons which allows you to fight properly against the paranormal enemies of Skyrim. Requires Archery Level 30 to craft and upgrade into a scoped version.
Drainspell Bow – Can be scoped
Bow of the Hunt – Can be Scoped
Zephyr – can be scoped with your Ranger's Crafting Station, furthermore, the bug fixes from USSEP have carried over so you won't get stuck with the bow trying to permanently follow you like a lost puppy dog
The Gauldur Blackbow can be scoped at all levels
The Dwarven Black Bow of Fate is now called the Dwemer Black Bow of Fate and has a scoped version you can craft at your Ranger's Call Crafting Station.
Bound Bows are now scoped with unique features
Follower Bows can now be removed properly from their inventory so you can give them whatever bow you want them to use instead.

Scoped Bow Recipes



Scoped bows will require scopes to be made before placing on them. This should be a logical assumption.
Bow Scope Requirement
Draugr Bow Steel Scope Archery 25
Angi's Bow Basic Scope N/A
Auriel's Bow Auriel's Scope Archery 50
Bow of the Hunt Basic Scope N/A
Daedric Bow Daedric Scope Archery 90
Dragonbone Bow Dragonbone Scope Archery 95
Drainspell Bow Ancient Nordic Scope Archery 35
Dravin's Bow (at the forge) n/a Dravin's Bow Quest completed.
Steel smithing perk
Dwarven Bow Dwarven Scope Archery 30
Ebony Bow Ebony Scope Archery 80
Elven Bow Elven Scope Archery 30
Falmer Bow Falmer Scope N/A
Forsworn Bow Forsworn Scope Archery 50
Froki's Bow Basic Scope N/A
Galdur's Blackbow Ancient Nord Scope N/A
Glass Bow Glass Scope Archery 70
Glass Bow of the Stag Prince Glass Scope N/A
Hunting Bow Basic Scope N/A
Imperial bow Steel Scope Join the Imperials
Long Bow Basic Scope N/A
Nightingale Bow Dark Scope N/A
Nord Hero Bow Nord Hero Scope Skyforge Smithing
Nordic Bow Nordic Scope Archery 50
Oricsh Bow Orcish Scope Archery 50
Stalhrim Bow Stalhrim Scope Archery 80
Stormcloak Bow Steel Scope Join the Stormcloaks
Zephyr Bow Dwarven Scope N/A

Arrow Recipes


Arrows Create Convert
Bodkin N/A Archery 25
Leaf Archery 70 Archery 70
Thrush Archery 90 Archery 90
Stalhrim Archery 80 Archery 80
Nordic Archery 55 Archery 55
Steel Archery 25 Archery 25
Orcish Archery 50 Archery 50
Iron Archery 15 Archery 15
Glass Archery 70 Archery 70
Elven Archery 30 Archery 30
Ebony Archery 85 Archery 85
Dwarven Archery 40 Archery 40
Dragonbone Archery 100 Archery 100
Daedric Archery 90 Archery 90
Fire N/A Archery 30
Poison N/A Archery 40
Knock-Back N/A Archery 40
Falmer Arrow N/A N/A
Forsworn Arrow N/A Archery 25
Ancient Nord Arrow N/A N/A

Scope Recipes


Scopes Recipe Requirement
Basic Iron + Glass N/A
Steel Steel + Glass N/A
Dwarven Dwarven + Glass Archery 30
Orcish Orichalcum + Glass Archery 45
Elven Moonstone + Glass Archery 30
Ancient Nordic Steel + Glass Archery 25
Ebony Ebony + Glass Archery 75
Falmer Chaurus Chitin + Glass Archery 30
Forsworn Corundum + Glass Archery 25
Dark Steel, Charcoal + Glass Archery 30
Auriel Moonstone + Glass Archery 40
Stalhrim Shalhrm + Glass Archery 80
Daedric Ebony, Daedra Heart + Glass Archery 90
Glass Refined Malachite + Glass Archery 65
Nord Hero Steel + Ancient Nord Scope+ Glass Archery 50

Gallery


Compatibility


It is a good idea to use common sense. Mods that try to alter bows or arrows will not be compatible. Perk trees will be compatible, bound bow retextures will be compatible (place under), Fatality is compatible, KYE is compatible (without patching I swear), DC is compatible and your cat is compatible.
Mod Name Compatible Info
No BS Projectile Dodge No Both mods edit the same gameplay tweak
Faster Bolts and Arrows or Tweaked anything with arrows or bolts No I edit all the arrows
Better/Proper/Aiming Mods No Includes the proper tweaks for this already
Scoped Bows No Already Integrated
Real Bows No I use 3 models from the same mod, plus there'd be no scopes for them to work properly
Better Bows Integrated Yes But I have no special scoped models for them- they come as is
OK Weapon Bows Partially ** Read Msg From Vader Below

In regards to OK Bows, if you place Ranger's Call below you lose the following models (but of course gain the new Ranger's Call models):

*Angi's Bow
*Dravin's Bow
*Firiniel's End
*Zephyr (which is a slightly different model from the Dwarven bow)

All other bows from OK Weapons will show, even though Ranger's Call may assign those models to different bows than OK does. Also, the new names OK gives to Angi's Bow, Dravin's Bow and Froki's Bow will revert to vanilla. Note on OK Bows and Scopes: Whenever you scope a bow, that model will either keep the new Ranger's Call look or revert the model to vanilla. This basically means you get one model for the unscoped bows (from OK) and another for the scoped ones, basically meaning more variety in your game. Plus, if OK simply retextures the bows without changing the model, those new textures still apply to the bow and the scope itself when you upgrade it.

Credits


Thank you to the texture author for the textures addon: Thranduil Elvenkind

Jet4571 for his 3 medieval arrowsPerms

Vader and Doc for Testing
Ender and Chris for more Testing